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Version: 4.3.0

Vintage Shots

The Vintage Shots effect takes four snapshots of your camera feed, then subsequently displays each snapshot as a vintage-style image. This template was created by @felipesalves3.

vintage shots demo

How to Use This Template

Open Effect House, go to Templates, click the Community Creator tab, and select the Vintage Shots template.

vintage shots template

This effect creates a vintage camera look by composing grain, paper print images, and 4 LUT textures. It utilizes the Snapshot node to take 4 photos with 1-second intervals between each shot.

The effect generates unique combinations of textures for each photo by using shuffled animation sequences and an Index Generator node.

vintage shots 4x4

Replace the Textures

The filter textures, also known as LUTs, are changed after each shot by triggering the Index Generator node that is connected to a select node containing the 4 LUT textures.

Start by replacing the 4 filter textures in the Assets panel.

replace the textures

In the Visual Scripting panel, insert the new filter textures into the Select: Texture 2D node.

replace the filter textures

Then go back to the Assets panel, and expand the Animated Textures folder to view the Grain_tex and Print_tex animated textures, which create the vintage look. You can replace these by importing your own animated textures. Learn more about animated textures.

assets panel vintage shots
image-0
image-1

Grain_Seq

Print_Seq

Click the Grain_tex animated texture, then go to the Inspector panel. Make sure the Order is set to Shuffle.

grain texture shuffle

Then go to the Hierarchy panel and select Grain Texture Sequence [EDIT ME].

grain texture shuffle

Go to the Inspector panel, and click on the Image component's Texture field. Make sure the Grain_tex animated texture is selected. Repeat the process for the Print Texture Sequence [EDIT ME] and Frame Texture [EDIT ME] objects, with the Print_tex and Frame Tex [REPLACE ME] textures, respectively.

note

If you imported your own animated textures to use in place of the built-in Grain_tex and Print_tex assets, assign them to the Texture properties of the Grain Texture Sequence [EDIT ME] and Print Texture Sequence [EDIT ME] objects.

image component grain

Modify the Animations with Visual Scripting

Before each snapshot, the effect displays a 1 second loading animation followed by a camera flash effect. The duration of these animations and the loading circle texture can be modified.

In the Hierarchy panel, select Loading Animation Texture [EDIT ME].

loading animation texture

Then go to the Inspector panel, click the Image component's Texture field, and replace the LoadingCircle_Tex [REPLACE ME] texture with your own texture. Do not alter the Advanced Settings.

loading circle texture

In the Visual Scripting panel, modify the Loading Duration and Flash Duration values for each Loading Animation and Flash Animation subgraph to your liking.

loading and flash animation

Once all the snapshots are taken, the effect displays them by turning on the visibility of each snapshot image with 1 second between each photo. You can modify the Display each photo subgraph's Display time in seconds.

tweak display time

The Snapshot objects have their pivot points moved to each of the 4 corners of the canvas.

snapshot inspector

The Resize photos into a grid subgraph changes the size of each snapshot image to a quarter of its original size, so the effect can display all 4 images in a 2x2 grid.

resize photo grid

The last subgraph hides the Snapshot images after 5 seconds, so you can see the camera feed again.

hide snapshot vs