Talking Potato
Use the Talking Potato template to add your facial features to a potato image with Face Inset objects. You can also swap out the potato and background images with your own images!
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How to Use This Template
Open Effect House, go to Templates, and select the Talking Potato template.
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This template comes with background and potato objects pre-configured in the Hierarchy panel.
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Select a preview media with one face or turn on your camera to detect your face.
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Face Tracking Objects
In the General render group, you can see the objects that make up the potato. Look At Head Tracker Direction is comprised of the Potato [REPLACE ME] object and Face Inset objects for your eyes and mouth. Its Look At component is configured to target the Head Tracker object found in the Hierarchy panel.
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Select the Potato [REPLACE ME] object in the Hierarchy panel and locate its Image component in the Inspector panel. You can see that the target texture is set to Body_Tex, which is the potato texture found in the Assets panel.
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Background Objects
The 2D Background Effects render group is simply made up of the Background [REPLACE ME] object, which is an Image object with its texture set to Background_Tex from the Assets panel.
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Replace the Image Objects
You can swap out the image textures of the Potato [REPLACE ME] and Background [REPLACE ME] with your own images by clicking the Add [+] button in the Assets panel.
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Then select either the Potato [REPLACE ME] or Background [REPLACE ME] object in the Hierarchy panel and locate its Image component in the Inspector panel. Click the Texture field and select your imported asset.
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