Use Face Inset to cut out selected parts of the face and add it to your scene. You can make cutouts of a user’s eyes, nose, mouth, eyebrows, and face. You can then add eyes around your face or create a mustache out of your eyebrows.
Add Face Inset
To add a Face Inset component:
- Go to the Inspector panel.
- Click + Add Component.
- Go to Face Effects.
- Click Face Inset.
|Face Type||Specify if your face type is Human Face, Cat Face, or Dog Face |
|Face Area||Choose which face area is used for the face inset. The Material property of the Mesh Renderer component will update accordingly with the selected face area. |
|Opacity||Adjusts the final alpha value of the face inset result. Use the slider to set the opacity to a value between 0 and 1, with 0 being transparent and 1 being opaque (unless the edges are feathered). The default value is 1.|
|Blend Mode||Determines different calculations used to blend color and texture. Choose from the following blend modes: |
|Color||Determines the color that will blend with the face inset. The default value is 0 with no tint.|
|Feather Out||Controls the radius of outward feathering|
|Feather In||Controls the radius of inward feathering when Feather Out is at its maximum radius|
|Outline||Controls the color of the Feather Out property. Select the Outline checkbox for additional properties: |
|Input Scale||Scales the input texture|
|UV Offset||Shifts the input texture|
|Depth Testing||Determines if the Face Inset component will use depth in a 3D space to determine drawing order. If left unselected, the Face Inset component will use the sorting order.|
|Quality||The number of key points used in the creation of the face inset alpha mask|
The quality you set may affect the performance of the face inset.