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3D Eye

The 3D Eye component allows you to apply your customize both eyes and is available for customization when you add the 3D Eye object.

3d eye component

Properties

PropertyDescription
Left Eye MaterialAssigns the material of the left eye
Right Eye MaterialAssigns the material of the right eye
Which FaceSelects the face to apply the effect to. 0 represents the first face that appears in the scene, while 4 represents the fifth face.
PositionControls the horizontal and vertical offset (X, Y) of the eyeballs
RotationControls the horizontal and vertical rotation (X, Y) of the eyeballs

Customize Eye Material

By default, when you add the 3D Eye object, Eye Material is available in the Assets panel. This Eye Material is automatically assigned to the 3D Eye component in the Inspector panel.

note

We recommend using the default Eye Material for the best 3D Eye effect and optimal visual performance

eye material in assets panel assigned eye material

You can further customize Eye Material, including the texture, color, and more.

eye material properties
PropertyDescription
OpacityControls the transparency of the texture. Use the slider to set the opacity to a value between 0 and 1, with 0 being transparent and 1 being opaque.
TextureControls the texture of the eye color. You can choose your own asset.
Eye Texture ScaleDefines the texture:
  • Iris: Adjusts the iris color and transparency
  • Pupil: Fine-tunes edge hues and transparency
Eye ColorDefines the appearance of the different anatomical parts of the eye, allowing for customization of their colors and transparency:
  • Iris: The central, colored portion of the eye
  • Iris Ring: The boundary around the iris for added depth and definition
  • Pupil: The central black portion for realism or artistic effects
  • Sclera: The color and transparency of the eye's white outer area
CatchlightDefines the reflection of light on the eye, contributing to its liveliness and depth:
  • Texture: Defines the pattern or image for the eye's light reflection
  • Distance: Controls the position of the reflection relative to the eye's center
  • Intensity: Controls the brightness of the reflection for vivid or subtle effects
  • Rotation: Controls the angle of the reflection to match the light source