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Version: 4.0.0

Face Paint

Face Paint is a built-in material that comes with the 3D Face object.

Add Face Paint

You can add Face Paint by clicking the Add button [+] > Material > Face Paint in the Assets panel.

Face Paint Properties

base property component

Base Property:

  • Texture: Texture
  • TintColor: Color used to blend the texture.
  • Premult On: The color image was masked (multiplied) by its own alpha channel.
opacity component

Opacity: When selected, the material will calculate a new Alpha value by multiplying the R channel value of this new opacity texture. Learn more about Standard PBR.

uv control component

UV Control: Change how textures are sampled in a Face Paint material. Use UV Control to adjust the Tiling, Offset, and Rotation of textures.

  • Tiling
    • X: (Default: 1)
    • Y: (Default: 1)
  • Offset
    • X: (Default: 0)
    • Y: (Default: 0)
  • Rotation
    • Default: 0
    • Range: (0,1)

Render State 0

render state component

Depth Test: If selected, depth test should be performed and compared in the depth buffer.

Depth Write: If selected, the geometry depth is written to the depth buffer. Deselect it if you are rendering objects that are transparent.

Depth Function: Determine how the depth testing gets performed.

  • Never: The depth test never passes and the object will never be rendered.
depth function never
  • Less: Draw the part of the object when it is in front of the existing objects and hide the parts that are behind the existing objects.
depth function less
  • Equal: Draw the part of the object that is at the same depth as the existing objects and hide the parts that are in front or behind the existing objects.
  • Less Equal: Draw the part of the object that is in front or at the same depth as the existing objects and hide the parts that are behind the existing objects.
depth function less equal
  • Greater: Draw the part of the object that is behind the existing objects, and hide the parts that are in front of the existing objects.
depth function greater
  • Not Equal: Draw the part of the object that is not at the same depth as the existing objects.
depth function not equal
  • Greater or Equal: Draw the part of the object that is behind or at the same depth as the existing objects and hide the parts that are in front of the existing objects.
depth function greater equal
  • Always: The depth test always passes. Always render the object with the material.
depth function always

Color Mask: If the following are left unselected, writing to the unselected channel into the render target will be stopped.

  • R: Red
  • G: Green
  • B: Blue
  • A: Alpha channels
color mask property

Cull Mode: The polygon has front and back sides.

cull mode property
  • None: Both inside and outside faces will render.
  • Back: Polygons that face away from the viewer will not render.
  • Front: Inside facing polygons will render.

Blend Mode instructs how the current material blends with the background. The default mode is Transparent.

blend mode property