Face Mask applies a 2D texture to a user’s face to create face paint or makeup effects.
Add Face Mask
To add a Face Mask component:
- Go to the Inspector panel.
- Click + Add Component.
- Go to Face Effects.
- Click Face Mask.
|Face Region||This property designates where the mesh will appear on the face. Chose Whole (default), Eyes, Eyelashes, or Lips. See the demonstration below.|
|Texture||Choose a texture from the Assets picker.|
|Opacity Enable||Customize the Opacity Texture and Color of the mesh. This is selected by default. |
|Blend Mode||Determines different calculations used to blend color and texture. Choose from the following blend modes: |
|Offset||Adjust the mesh position. |
|Which Face||Select which face the Face Mask object is applied to. Multiple selections are supported. 0 represents the first face that appears in the scene and similarly, 4 represents the fifth face that appears in the scene. All are selected by default.|
Note the size of the image you imported for the Face Mask. If you change the Face Region type to Eyes, Lips, or Eyelashes, make sure the size of your image is aligned with the template provided in this guide.