Face Inset
Use Face Inset to cut out selected parts of the face and add it to your scene. You can make cutouts of a user’s eyes, nose, mouth, eyebrows, and face. You can then add eyes around your face or create a mustache out of your eyebrows.

Add a Face Inset Component
Add a Face Inset component by clicking + Add Component > Face Effects > Face Inset in the Inspector panel.
Properties
Property | Description |
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Face Type | Specify if your face type is Human Face, Cat Face, or Dog Face.
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Input Texture |
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Face Area | Choose which face area is used for the face inset. The Material property of the Mesh Renderer component will update accordingly with the selected face area.
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Opacity | Adjusts the final alpha value of the face inset result. Use the slider to set the opacity to a value between 0 and 1, with 0 being transparent and 1 being opaque (unless the edges are feathered). The default value is 1. |
Blend Mode | Determines different calculations used to blend color and texture. Choose from the following blend modes:
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Color | Determines the color that will blend with the face inset. The default value is 0 with no tint. |
Feathering | Enable to reveal more feathering properties:
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Outline | The outline is drawn using the same blur as the feathering, therefore some of the feathering parameters also control the outline. The quality of the outline is affected by the feathering quality and the outline thickness of the outline is affected by Feathering Scale. Select the Outline checkbox this to reveal more Outline properties:
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Depth Testing | Determines if the Face Inset component will use depth in a 3D space to determine drawing order. If left unselected, the Face Inset component will use the sorting order. |
Quality | The number of key points used in the creation of the face inset alpha mask. By default, this is set to Medium. If you need enhanced performance, consider setting it to Low. |
note
The quality you set may affect the performance of the face inset.