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Eye Color

Eye Color allows you to apply a color effect to a single eye or both eyes. You can also tweak the eye color or import external texture assets to apply to them.

properties

Add Eye Color

To add an Eye Color component:

  1. Go to the Inspector panel.
  2. Click + Add Component.
  3. Go to Face Effects.
  4. Click Eye Color.

Properties

PropertyDescription
Which FaceSelects the face to apply the effect to. Multiple selections are supported. 0 represents the first face that appears in the scene, while 4 represents the fifth face. All faces are selected by default.
Apply ToApplies the eye color to the selected eye(s):
  • Both Eyes
  • Left Eye
  • Right Eye
TextureControls the texture of the eye color. You can choose your own asset. The default texture is Eye.
OpacityControls the transparency of the texture. Use the slider to set the opacity to a value between 0 and 1, with 0 being transparent and 1 being opaque. The default value is 0.5.
Blend ModeDetermines different calculations used to blend color and texture.
Opacity TextureCheck or uncheck to decide if you want to apply an opacity texture to the opacity of the eye color. This property is enabled by default.
  • Opacity Texture: Chooses the asset of the opacity texture.
  • Color: Chooses the color that will blend with the texture.
Eye ReflectionEnables an eye reflection, with Texture, Opacity, and Blend Mode as properties.
  • Texture: Controls the texture of the eye reflection. You can choose your own asset. The default texture is Eye Color Reflect.
  • Opacity: Controls the transparency of the texture. Use the slider to set the opacity to a value between 0 and 1, with 0 being transparent and 1 being opaque. The default value is 0.8.
  • Blend Mode: Determines different calculations used to blend color and texture.