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Version: 3.3.0


Use Filter to transform color inputs. You can make effects black and white or enhance your effect with fun cinematic colors.


Add a Filter Component

Add a Filter component by clicking + Add Component > Post Effect > Filter in the Inspector panel.


TextureSelect a built-in texture or use your own. The default is Bright LUT Texture, a bright color lookup up table texture.
IntensityAdjust the intensity of the filter to a value between 0 and 1. Default is 1.0. Range is from 0 to 1, where 0.00 = no filter applied and 1.00 = full filter applied.
Color CorrectionTweak the filter without having to repeatedly edit the LUT. The available properties are:
  • Exposure
  • Contrast
  • Brightness
  • Saturation
  • Temperature
  • Tint

We recommend that you do not add components that depend on the Mesh Renderer component to the Filter object. Doing so will make the mesh invisible.