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Post effect

Filter

Use Filter to change the hue and saturation of your effects. You can make effects black and white or enhance your effect with some fun cinematic colors.

↓ Color_Cards.zip

↓ Colorcards_Template.psd

Add Filter

Add a Filter to your scene by clicking + Add object > Post Effect > Filter.

Customize the texture of Filter

Create your own Filter (LUT) texture

Tip
Tip

A lookup table (LUT) contains a preset filter texture. You can easily apply a LUT in order to color grade your effect.

To create your own Filter LUT texture, you can use an image editing application. In the following section, you’ll learn how to use Photoshop and the lut_spd template to make your own filter texture.

↓ lut_psd.mov

Download the Photoshop file below.

↓ Colorcards_Template.psd

Hide the DEFAULT COLORCARD layer and add new adjustment layers with the default photo. Once you are satisfied with the result, hide the photo layer and show the DEFAULT COLORCARD layer (make sure the DEFAULT COLORCARD layer is below the color layer).

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Save it as a PNG.

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Your end result will be a colorcard like the one below.

Import a texture

Import your prepared filter texture (color card) by clicking + Add asset > Import > From Computer.

Tip
Tip

For recommended texture specifications, refer to 2D image preparation.

Here are some filter textures you can download to use:

↓ Color_Cards.zip

Apply a texture to your Filter

Click on Filter in the Hierarchy panel to access the properties in the Inspector panel. Replace “Bright Lut Texture” to your new imported texture.

Filer properties

  • Texture: Click this property to utilize your own texture.
    • Default Texture: defaultBrightLut. The default is a bright color lookup texture.
  • Intensity: Use this property to adjust the intensity of the filter between 0 and 1. The default value is 1.