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Deformation allows you to utilize blend shapes to change the shape of the 3D object from one shape to another.

↓ blendshape_cubeToSphere.fbx

Import Model With Blend Shapes

Download asset package:

↓ blendshape_cubeToSphere.fbx

Start by importing a mesh with a blend shape by clicking + Add asset > Import > From Computer or directly dragging the assets to the Assets panel.


Configure Deformation Properties

Drag the blendshape_cubeToSphere object from the Assets panel to the Hierarchy panel. Unfold the blendshape_cubeToSphere object and click on the child object cube to access the Inspector panel. You will find the Deformation components attached to the cube object.


If the model or mesh has blend shape, it will automatically create the Deformation component when it is added to the scene.

You can adjust Weights in the Inspector panel or pin it to the graph to animate the object morph in real-time.

Check out the 3D Face article to learn how to use Deformation to make a face morph effect.

Deformation Properties

  • Calculate Normal: If checked, the position and normals will be calculated by the blend shapes. If unchecked, only the position will be calculated by the blend shapes.
  • Weights:
    • ChannelName: Use this slider to adjust the weight of the blend shape. You can adjust it between 0 and 1.