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Version: 4.2.0

Side Scroll Jelly Game

The Side Scroll Jelly Game template uses the infinite scrolling feature and physics to create an interactive side scroll game!

side scroll jelly game demo

Open the Template

In Effect House, go to Templates, click the Interactive tab, and select the Side Scroll Jelly Game template.

open template

Hierarchy

There are two main render groups in the Hierarchy panel: 2D Game Effects and UI Effects. There is also a render group that provides tips on modifying the force and speed of the different game elements.

hierarchy

2D Game Effects

Let's first take a look at the Player object. It is comprised of the Box Collider and Rigid Body components, which allow you to apply force and gravity, and to collide into the obstacles.

inspector

The Foreground Obstacles object is made up of the upper and lower barriers, and the ceiling and ground colliders.

obstacles in hierarchy  obstacles in scene  

Notice that obstacles are split up into two groups: Foreground Horizontal move Terrain A and Foreground Horizontal move Terrain B.

split terrains

Once the template starts, the two groups move to the left.

terrains move left

Once Terrain B reaches the end, Terrain A is moved to the right of Terrain B, and the two groups continue to move to the left. This creates the effect of an unending obstacle game.

terrain A moves

UI Effects

The UI Effects render group contains the score UI, restart button, and the hand pointing icon (which signifies tap to start).

ui effects

Visual Scripting

Visual scripting is used to define the parameters of the game. You can customize the speed of the obstacles and the force of the player in the Visual Scripting panel.

Obstacles

You can adjust the parameters in the Visual Scripting panel to personalize the game.

visual scripting

For example, increasing the value of Background Terrain Speed (X) will cause the terrain in the background to move faster.

background terrain

Similarly, increasing the value of Foreground Obstacles Speed (X) will cause the upper and lower barriers to move faster, ultimately making the game more challenging.

foreground obstacle

You can customize the physics of the player by adjusting the Tap Force (Y) value. Every time you tap on the screen, the defined amount of force will be applied to the player. For example, if you increase this value, the player will jump higher. You should adjust this value appropriately to best suit your game!

increase tap value

Player

You can further customize the player's behavior by clicking the Player object in the Hierarchy panel and adjusting the different components' properties in the Inspector panel. For example, in the Rigid Body component, the External Force is set to 8.5 to make it feel like the player is under water.

player component

Force

You can select how force is applied to the character. By default, it is set to Screen Tap. You can choose Mouth Open or Eye Blink to start the game and move the player through the obstacles.

apply force