Saves data and delays set after a certain set time.
|Execute the current node and keep accumulating data during the delay time
|The value to be the delay set
|Delay time before the set. If the value type is set to Texture 2D, and the delay time is too long, it may cause memory issues
|Execute the next node
|Tick After Delay
|Keep executing the next node when the delay is finished
|The set value before the delay started. If the delay is not finished, the value will be 0 or empty