Face Avatar Result

Use Face Avatar Result to provide Face Avatar Drive Blendshape channel value information. Face Avatar Result is in the Head & Face category.
Input
Name | Data type | Description |
Enter | Exec | Execute the node |
Blendshape | String | Blendshape channels including eyeBlinkLeft, eyeBlinkRight, eyeLookDownLeft, eyeLookDownRight, eyeLookInLeft, eyeLookInRight, eyeLookOutLeft, eyeLookOutRight, eyeLookUpLeft, eyeLookUpRight, eyeSquintLeft, eyeSquintRight, eyeWideLeft, eyeWideRight, jawForward, jawLeft, jawRight, jawOpen, mouthClose, mouthFunnel, mouthPucker, mouthLeft, mouthRight, mouthSmileLeft, mouthSmileRight, mouthFrownLeft, mouthFrownRight, mouthDimpleLeft, mouthDimpleRight, mouthStretchLeft, mouthStretchRight, mouthRollLower, mouthRollUpper, mouthShrugLower, mouthShrugUpper, mouthPressLeft, mouthPressRight, mouthLowerDownLeft, mouthLowerDownRight, mouthUpperUpLeft, mouthUpperUpRight, browDownLeft, browDownRight, browInnerUp, browOuterUpLeft, browOuterUpRight, cheekPuff, cheekSquintLeft, cheekSquintRight, noseSneerLeft, noseSneerRight, tongueOut |
Output
Name | Data type | Description |
Exit | Exec | Execute the next node |
Weight | Number | The value of weight channel |
Example

In this example, we use Face Avatar Result and choose “eyeBlinkRight” in the Blendshape channel to control the right eye of the alienAvatar object.

In the Deformation Component channel for the alienAvatar object, select Set eyeBlinkRight to add the node.