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Head and Face

Face Avatar Result

Use Face Avatar Result to provide Face Avatar Drive Blendshape channel value information. Face Avatar Result is in the Head & Face category.


NameData typeDescription
EnterExecExecute the node
BlendshapeStringBlendshape channels including eyeBlinkLeft, eyeBlinkRight, eyeLookDownLeft, eyeLookDownRight, eyeLookInLeft, eyeLookInRight, eyeLookOutLeft, eyeLookOutRight, eyeLookUpLeft, eyeLookUpRight, eyeSquintLeft, eyeSquintRight, eyeWideLeft, eyeWideRight, jawForward, jawLeft, jawRight, jawOpen, mouthClose, mouthFunnel, mouthPucker, mouthLeft, mouthRight, mouthSmileLeft, mouthSmileRight, mouthFrownLeft, mouthFrownRight, mouthDimpleLeft, mouthDimpleRight, mouthStretchLeft, mouthStretchRight, mouthRollLower, mouthRollUpper, mouthShrugLower, mouthShrugUpper, mouthPressLeft, mouthPressRight, mouthLowerDownLeft, mouthLowerDownRight, mouthUpperUpLeft, mouthUpperUpRight, browDownLeft, browDownRight, browInnerUp, browOuterUpLeft, browOuterUpRight, cheekPuff, cheekSquintLeft, cheekSquintRight, noseSneerLeft, noseSneerRight, tongueOut


NameData typeDescription
ExitExecExecute the next node
WeightNumberThe value of weight channel


In this example, we use Face Avatar Result and choose “eyeBlinkRight” in the Blendshape channel to control the right eye of the alienAvatar object.

In the Deformation Component channel for the alienAvatar object, select Set eyeBlinkRight to add the node.