Event Response: Play Animation Sequence then Delay Pause
Plays the target object’s animation sequence when a trigger is received, then pauses after a set number of seconds.
Input
Name | Data Type | Description |
---|---|---|
Enter | Exec | Execute this node. |
Target | Scene Object | The target object to which the animation sequence to be played is attached. |
Pause Delay Seconds | Number | The time it takes in seconds after the tap before the animation sequence pauses. |