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Event Response: Play Animated Texture then Delay Pause

Plays the target object’s animated texture when a trigger is received, then pauses after a set number of seconds

Input

NameData typeDescription
EnterExecExecute this node
Animated TextureTexture 2DThe target Animated Texture asset to be played
Pause Delay SecondsNumberThe time it takes in seconds after the tap before the animated texture pauses
OrderStringSet the play mode of the animated texture, including Forward, Random, Ping-pong and Shuffle