Event Response: Play Animated Texture then Delay Pause
Plays the target object’s animated texture when a trigger is received, then pauses after a set number of seconds
Input
Name | Data type | Description |
---|---|---|
Enter | Exec | Execute this node |
Animated Texture | Texture 2D | The target Animated Texture asset to be played |
Pause Delay Seconds | Number | The time it takes in seconds after the tap before the animated texture pauses |
Order | String | Set the play mode of the animated texture, including Forward, Random, Ping-pong and Shuffle |