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Event Response: Cycle Material Textures

Shows the target object’s textures one at a time when a trigger is received.

Input

NameData TypeDescription
EnterExecExecute this node.
TargetScene ObjectThe object to which the material textures to be displayed are applied.
OrderStringThe order in which the material textures appear. Loop outputs values continuously in the order set; Random outputs values at random (may repeat); Shuffle outputs all values once in random order (no repetition).
Materials{dataType} ArrayThe specified set of textures.