Event Response: Cycle Material Textures
Shows the target object’s textures one at a time when a trigger is received.
Input
Name | Data Type | Description |
---|---|---|
Enter | Exec | Execute this node. |
Target | Scene Object | The object to which the material textures to be displayed are applied. |
Order | String | The order in which the material textures appear. Loop outputs values continuously in the order set; Random outputs values at random (may repeat); Shuffle outputs all values once in random order (no repetition). |
Materials | {dataType} Array | The specified set of textures. |