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Dancing Cat

The Dancing Cat template lets you personalize a 3D character by applying a live snapshot texture to a specific mesh area. Customize the character with your own model and create a unique interactive experience using face textures.

demo

Open the Template

To use this template in your Effect House project:

  1. Go to Templates
  2. Go to and select the Dancing Cat template
open template

Hierarchy

The Hierarchy panel consists of the following render groups:

  • Tip: to customize Dancing Cat contains helpful hints to customize the effect
  • Snapshot Renderer manages the snapshot capture and rendering logic
  • Background contains background scene elements
  • UI Renderer renders the UI Camera and the FACE UI
open template

Process to Swap Assets

Let's give Kitty a makeover! In this section, you'll replace the default model and apply the snapshot texture to your own custom asset.

Downloadable Assets

Assets used for this demo: DancingSasquatchAssets.zip
Final Effect House project with Assets replaced: DancingSasquatch_EH.zip

Prepare Assets in 3D Software

Before importing into Effect House, prepare your model in your 3D authoring software.

  • Make sure the UV area that will receive the snapshot texture is centered and fills as much of the UV grid as possible.
  • If the target area is part of a submesh, apply a separate material to that submesh. This makes it easier to assign the snapshot texture inside Effect House.
prepare assets

Import the Model

  1. Import your new model into Effect House
  2. Drag the model into the Hierarchy panel under Kitty [REPLACE]
import model

Select the Target Mesh

In the Hierarchy panel, select the mesh or submesh that should display the face texture

select target mesh

Apply Snapshot Material

  1. In the Inspector panel, locate the material slot for the selected submesh
  2. Apply Face_Mat [Edit] to the submeshes that should display the snapshot texture
apply snapshot material
  1. Resize or adjust the transform as needed

Clean Up the Scene

  1. Delete the original cat model from the Hierarchy panel
  2. Remove any unused meshes or materials to keep the scene organized

Template Demo

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