Use Normalize to Range to remap a value from an old range to a range within 0 and 1. Normalize to Range is in the Math category.
|A||Number||The input value to be normalized|
|Min||Number||The lower bound of the old range|
|Max||Number||The upper bound of the old range|
|Result||Number||The normalized value|
In this example, the cube’s color is controlled by the position of the sphere. We use normalized to range to map the sin(time) to various ranges for the R and B value of the cube’s color.