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SceneObject

TypeNameInterface Description
Variablesenabled: booleanFunction: Indicates whether the object is enabled. If the object is disabled, it may not be rendered or updated in the scene.
Variableslayer: numberFunction: Defines the level where the object is located, used for hierarchical rendering or hierarchical logical processing.
Variablesscene: Scene [Read Only]Function: A read-only property indicating the scene to which this object belongs.
Variablesparent: SceneObject | nullFunction: Stores the parent object of this object, or undefined if there is no parent object. Used to build the object hierarchy.

Examples

enabled: boolean

sceneObject.enabled = false

layer: number

const layer = sceneObject.layer;

scene: Scene [Read Only]

const scene = sceneObject.scene;

parent: SceneObject | null

object1.parent = object2;

Use Case

@component()
export class NewBehaviourScript extends APJS.BasicScriptComponent {
onStart() {
const obj = this.getSceneObject();
console.log("enabled:", obj.enabled);
console.log("layer:", obj.layer);
console.log("parent:", obj.parent?.name);
}
onUpdate(deltaTime: number) {

}
}
TypeNameInterface Description
FunctionsaddComponent(type: string): Component | nullFunction: Adds a component of the specified type to this object.

Return Value: Returns the added component object; if it fails, returns undefined.

Note: The current version (Phase I) only supports adding components of the camera type, and other types of components may be added in the future.

FunctionsgetComponent(type: string): Component | nullFunction: Get the component of the specified type on this object.

Return value: Returns the found component object; if not found, returns undefined.

FunctionsgetComponents(type?: string): Component[]

Unopened components are not in the list

Function: Get all components of the specified type on this object. If no type is specified, return all components.

Return Value: Returns an array of component objects.

FunctionsgetComponentsRecursive(type: string): Component[]Function: Recursively obtain all components of the specified type on this object and all its child objects.

Return Value: Returns an array of component objects.

FunctionsgetTransform(): TransformFunction: Get the Transform component of the object, which is used to handle transformation operations such as position, rotation, and scaling.

Return Value: Returns the Transform component of this object.

FunctionsremoveComponent(component: Component): booleanFunction: Remove the specified component from this object.

Return value: If the removal is successful, returns true; otherwise, returns false.

FunctionsgetChildren(): SceneObject[]Function: Get all child objects of this object.

Return value: Returns an array of child objects.

Examples

getChild(name: string): SceneObject | null

let child = myObject.getChild("ChildObjectName");

addComponent(type: string): Component | null

let cameraComponent = myObject.addComponent("camera");

getComponent(type: string): Component | null

let cameraComponent = myObject.getComponent("Camera");

getComponents(type?: string): Component[]

Unopened components are not in the list

let allCameraComponents = myObject.getComponents("camera");

getComponentsRecursive(type: string): Component[]

let allCameraComponentsRecursive = myObject.getComponentsRecursive("camera");

getTransform(): Transform

let transform = myObject.getTransform();

removeComponent(component: Component): boolean

let success = myObject.removeComponent(cameraComponent);

getChildren(): SceneObject[]

let children = myObject.getChildren();

Scenario Examples

Main Camera

// Create a new SceneObject and name it "MainCamera"
let mainCamera = this.scene.createSceneObject("MainCamera");

// Add a Camera component to the MainCamera object
let cameraComponent = mainCamera.addComponent("camera");

// Check whether the Camera component was successfully added
if (cameraComponent) {
console.log("Camera component added to MainCamera.");
}

// Enable the MainCamera object
mainCamera.enabled = true;

Adding some objects to the scene

// Create a new SceneObject and name it "Object1"
let object1 = this.scene.createSceneObject("Object1");

// Create a new SceneObject and name it "Object2"
let object2 = this.scene.createSceneObject("Object2");

// Enable these objects (Object1 and Object2)
object1.enabled = true;
object2.enabled = true;

Finding and Manipulating Objects

// Find the object named "Object1"
let foundObject = this.scene.findSceneObject("Object1", null);
if (foundObject) {
console.log(`Found object: ${foundObject.name}`);
}

// Get all child objects of Object1
let children = object1.getChildren();
console.log(`Object1 has ${children.length} children.`);

// Get the parent object of Object2
let parent = object2.parent;
if (parent) {
console.log(`Object2's parent is: ${parent.name}`);
}
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