|The object involved in the interaction.
|The collider component of the hit object.
|The 3D point where the interaction occurred, such as the intersection point of the raycast or the contact point of the collision.
|The surface normal vector at the hit point.
|The distance from the starting point of the interaction (the ray origin) to the hit point.
|The Rigid Body component attached to the object that was hit by the raycast. This can be used to access the properties of the rigid body, or to apply forces or impulses to it.