Applies continuous acceleration to a specified rigid body component without respecting its mass.
Name | Data Type | Description |
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Start | Exec | Start rigid body operation. |
Stop | Exec | Stop rigid body operation. |
Rigid Body | Component | The Rigid Body component you want to apply the acceleration to. |
New Acceleration | Vec3 | The magnitude and direction of the acceleration that you want to apply to the Rigid Body component. Could be a vector value or a scalar value. |
Is Local Acceleration | Boolean | Check if you want to apply the acceleration in the local space; uncheck if in the world space. |
Output
Name | Data Type | Description |
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Begin | Exec | Execute the next node. |
Stay | Exec | Execute the next node. |
End | Exec | Execute the next node. |
Current Acceleration | Vec3 | The current acceleration applied to the object. |