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Version: 4.0.0

Acceleration Controller

acceleration controller

Applies continuous acceleration to a specified rigid body component without respecting its mass.

Input

NameData TypeDescription
StartExecStart rigid body operation.
StopExecStop rigid body operation.
Rigid BodyComponentThe Rigid Body component you want to apply the acceleration to.
New AccelerationVec3The magnitude and direction of the acceleration that you want to apply to the Rigid Body component. Could be a vector value or a scalar value.
Is Local AccelerationBooleanCheck if you want to apply the acceleration in the local space; uncheck if in the world space.

Output

NameData TypeDescription
BeginExecExecute the next node.
StayExecExecute the next node.
EndExecExecute the next node.
Current AccelerationVec3The current acceleration applied to the object.