Tilt Head to Play Next Frame
Select which head's tilt to use, what direction tilt should be recognized, and what order the Animated Texture's frames should follow.
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note
This interaction can only be applied to an Animated Texture asset.
tip
Learn more about the Head Movement Detection node.
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Input
Name | Data Type | Description |
---|---|---|
Target Animated Texture | Texture 2D | The target object to which the animated texture to be played is attached |
Detect | String | The head whose movement will be detected. Head 0 represents the first head that appears in the scene, Head 1 represents the the second face, and so on. Any represents any head in the scene. |
Head Movement | String | The movement of the user’s head |
Order | String | Set the play mode of the animated texture, including Forward, Random, Ping-pong, and Shuffle |