Tilt Head to Play Next Frame
Select which head's tilt to use, what direction tilt should be recognized, and what order the Animated Texture's frames should follow.
note
This interaction can only be applied to an Animated Texture asset.
tip
Learn more about the Head Movement Detection node.
Input
Name | Data Type | Description |
---|---|---|
Target Animated Texture | Texture 2D | The target object to which the animated texture to be played is attached |
Detect | String | The head whose movement will be detected. Head 0 represents the first head that appears in the scene, Head 1 represents the the second face, and so on. Any represents any head in the scene. |
Head Movement | String | The movement of the user’s head |
Order | String | Set the play mode of the animated texture, including Forward, Random, Ping-pong, and Shuffle |