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MeshCollider

TypeNameInterface Description
Variablesconvex : boolean

Whether to use simplified convex hull

Example

mesh.convex = false;

Use Case

// convex (MeshCollider)
@customNode()
export class Use Case_MeshCollider_convex extends BasicScriptNode {
@input() sceneObject: APJS.SceneObject;
@output() info: string;
execute() {
const mesh = this.sceneObject.getComponent('MeshCollider') as APJS.MeshCollider;
if (!mesh) return;
const prevConvex = mesh.convex;
this.info = `MeshCollider convex was ${prevConvex}`;
mesh.convex = !prevConvex; // Toggle convex state
}
}
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