Point Joint
Allows two objects to rotate around a single point, simulating the behavior of objects connected at a pivot.
Add a Point Joint Component
In the Inspector Panel, click + Add component, go to 3D Physics, and then select your Point Joint.
![add joint component](http://lf16-tiktok-common.tiktokcdn-us.com/obj/tiktok-web-common-tx/effect/learn/assets/images/point_joint_menu-ab1706db0dca2eba6c718e88cae77fb1.png)
Properties
When working with a Point Joint, you can adjust the following properties.
![add joint component](http://lf16-tiktok-common.tiktokcdn-us.com/obj/tiktok-web-common-tx/effect/learn/assets/images/point_joint-82d5e0abc3c799dbc592e971a877a34b.png)
Property | Description |
---|---|
Connected Body | Specifies the other Rigid Body component that the point joint should be connected to |
Anchor | The position of the point joint in world space |
Connected Anchor | The position in space of the connected body where it should be anchored to the point joint |
Breaking Force | The maximum force that the joint can sustain before breaking |