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Version: 4.3.0

Point Joint

Allows two objects to rotate around a single point, simulating the behavior of objects connected at a pivot.

Add a Point Joint Component

In the Inspector Panel, click + Add component, go to 3D Physics, and then select your Point Joint.

add joint component


When working with a Point Joint, you can adjust the following properties.

add joint component
Connected BodySpecifies the other Rigid Body component that the point joint should be connected to
AnchorThe position of the point joint in world space
Connected AnchorThe position in space of the connected body where it should be anchored to the point joint
Breaking ForceThe maximum force that the joint can sustain before breaking