Fixed Joint
Provides the ability to lock two objects together in a fixed position and orientation, enabling the simulation of objects that are rigidly connected, like parts of a structure or vehicle.
Add a Fixed Joint Component
In the Inspector Panel, click + Add component, go to 3D Physics, and then select your Fixed Joint.
![add joint component](http://lf16-tiktok-common.tiktokcdn-us.com/obj/tiktok-web-common-tx/effect/learn/assets/images/fixed_joint_menu-03d6c5ff2fb6a57d339da3c38720adce.png)
Properties
When working with a Fixed Joint, you can adjust the following properties.
![add joint component](http://lf16-tiktok-common.tiktokcdn-us.com/obj/tiktok-web-common-tx/effect/learn/assets/images/fixed_joint-83c0f77d0c31c30db21e5221b5d14710.png)
Property | Description |
---|---|
Connected Body | Specifies the other Rigid Body component that the fixed joint should be connected to |
Anchor Type | The type of anchor. Possible values are: Custom, Current, Connected |
Anchor | The position of the fixed joint in world space. Available when Anchor Type is set to Custom |
Connected Anchor | The position in space of the connected body where it should be anchored to the fixed joint. Available when Anchor Type is set to Custom. |
Breaking Force | The maximum force that the joint can sustain before breaking |
Breaking Torque | The torque required to break the fixed joint |