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Version: 4.0.0

Fixed Joint

Provides the ability to lock two objects together in a fixed position and orientation, enabling the simulation of objects that are rigidly connected, like parts of a structure or vehicle.

Add a Fixed Joint Component

In the Inspector Panel, click + Add component, go to 3D Physics, and then select your Fixed Joint.

add joint component

Properties

When working with a Fixed Joint, you can adjust the following properties.

add joint component
PropertyDescription
Connected BodySpecifies the other Rigid Body component that the fixed joint should be connected to
Anchor TypeThe type of anchor. Possible values are: Custom, Current, Connected
AnchorThe position of the fixed joint in world space. Available when Anchor Type is set to Custom
Connected AnchorThe position in space of the connected body where it should be anchored to the fixed joint. Available when Anchor Type is set to Custom.
Breaking ForceThe maximum force that the joint can sustain before breaking
Breaking TorqueThe torque required to break the fixed joint

Demo