Wink
Use the Wink generative effect to create a winking effect with generative adversarial networks (GANs).
The generative effect is applied to match the skin and provide a seamless look. A generative effect will always apply to Face 0—the first detected face.
Add Wink
Adding multiple Generative Effects objects may slow down the performance of your effect. It is recommended that you limit the usage of generative effects. Multiple generative effects targeting the same facial area should not be used together. For example, because Sad Face manipulates the eyes, it should not be combined with Wink.
To add a Wink object:
- Go to the Hierarchy panel
- Click the + Add object button [+]
- Go to Generative Effects
- Select Wink
Wink in the Hierarchy Panel
The Wink object, in addition to its corresponding Generative Effects Camera object, appears in the Generative Effects render group in the Hierarchy panel. Learn more about render groups.
Wink in the Assets Panel
You can also find the Wink asset under the Generative Effects folder in the Assets panel.
To manually add a Wink asset:
- Go to the Assets panel
- Click the Add asset button [+]
- Go to Generative Effects
- Select Wink
Components
The Wink object is made up of the following components, found in the Inspector panel: