Use the Aged generative effect to age your face with generative adversarial networks (GANs).
The generative effect is applied to match the skin and provide a seamless look. A generative effect will always apply to Face 0—the first detected face.
Add an Aged Object
Go to the Hierarchy panel, click the Add button [+], go to Generative Effects, and select Aged.
Aged Object in the Hierarchy Panel
Adding Aged adds an Aged object to the Generative Effects render group and an Aged Distortion object in the Face Shape Effects render group. It is recommended that you use the 2 objects together for an optimal aged effect! Learn more about render groups.
Aged Objects in the Assets Panel
Adding an Aged object will automatically add a corresponding Generative Effects Camera object in the Hierarchy panel. You can also find 2 Aged assets under the Generative Effects folder in the Assets panel-each assigned to a Generative Effects object.
You can manually add an Aged asset by clicking the Add [+] button, going to Generative Effects, and selecting Aged in the Assets panel.
Adding multiple Generative Effects objects may slow down the performance of your effect. It is recommended that you limit the usage of generative effects. Multiple generative effects targeting the same facial area should not be used together. For example, because Aged applies an aged effect to the entire face, it should not be combined with another generative effect.
The Aged object is made up of the following components, found in the Inspector panel: