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Version: 4.0.0


The Pucker generative effect utilizes generative adversarial networks (GANs) to generate a a superficial puckering effect. Try pairing Pucker with your favorite dish!


The generative effect is applied to match the skin and provide a seamless look. A generative effect will always apply to Face 0—the first detected face.

Add Pucker


Adding multiple Generative Effects objects may slow down the performance of your effect. It is recommended that you limit the usage of generative effects. Multiple generative effects targeting the same facial area should not be used together. For example, Smile and Pucker should not be combined.

To add a Pucker object:

  1. Go to the Hierarchy panel
  2. Click the + Add object button [+]
  3. Go to Generative Effects
  4. Select Pucker
add pucker

Adding a Pucker object will automatically add a corresponding Generative Effects Camera object in the Hierarchy panel.

Pucker in the Hierarchy Panel

The Pucker object, in addition to its corresponding Generative Effects Camera object, appears in the Generative Effects render group in the Hierarchy panel. Learn more about render groups.

pucker hierarchy

Pucker in the Assets Panel

You can find the Pucker asset under the Generative Effects folder in the Assets panel.

pucker asset

To manually add a Pucker asset:

  1. Go to the Assets panel
  2. Click the Add asset button [+]
  3. Go to Generative Effects
  4. Select Pucker


The Pucker object is made up of the following components, found in the Inspector panel: