v3.7.0 (January 22, 2024)
![Highlights](https://lf16-web.tiktokcdn.com/obj/tiktok-web-wp-us/wp-content/uploads/2021/09/c3d08656e37056690d6ac14693484ec8.png)
Highlights
- Add Cloth and Cloth Configuration to create a realistic cloth-like appearance
- Save a component’s configuration as a preset
- Use Depth Texture to add algorithmically-predicted depth to your effect
- Personalize a Text object with new fonts
New Features
- Add the Cloth and Cloth Configuration components to create realistic cloth-like objects, such as flags, scarves, and game elements
![](https://sf16-va.tiktokcdn.com/obj/eden-va2/nuvzeh7ullssvj/v370-release-notes/cloth_demo.gif)
- Depth Texture algorithmically estimates the Camera Input Texture’s depth. The resulting grayscale texture predicts a real-world object’s distance from the camera.
![](https://sf16-va.tiktokcdn.com/obj/eden-va2/nuvzeh7ullssvj/v370-release-notes/depth_texture.jpeg)
![](https://sf16-va.tiktokcdn.com/obj/eden-va2/nuvzeh7ullssvj/v370-release-notes/depth_texture_1.jpeg)
![](https://sf16-va.tiktokcdn.com/obj/eden-va2/nuvzeh7ullssvj/v370-release-notes/shocked.png)
![](https://sf16-va.tiktokcdn.com/obj/eden-va2/nuvzeh7ullssvj/v370-release-notes/neutral_gan.png)
- Save select components’ configurations as presets and apply it to other components of the same type
![](https://sf16-va.tiktokcdn.com/obj/eden-va2/nuvzeh7ullssvj/v370-release-notes/preset.gif)
- Added six string nodes in the Visual Scripting panel: String Info, Get Character, Append Strings, Split String, Substring Info, and Replace Substring
- Select Scene Object as a variable type from the My Items menu in the Visual Scripting panel
![](https://sf16-va.tiktokcdn.com/obj/eden-va2/nuvzeh7ullssvj/v370-release-notes/scene_object_variable.png)
Updates
- Font options have been added to the Text component
![](https://sf16-va.tiktokcdn.com/obj/eden-va2/nuvzeh7ullssvj/v370-release-notes/text_options.png)
- The maximum supported bone count of imported models has increased from 50 to 100
Known Issues
- If the mesh is used for cloth simulation, avoid using the same mesh in other places.