Sphere Collider
Colliders play a crucial role in creating interactive AR experiences by defining the physical boundaries and properties of objects within the scene. The Sphere Collider is a collider component used to define a spherical volume around an object. It is ideal for objects with a round or globular shape.
Add a Collider Component
In the Hierarchy panel, select a 3D object and locate its components in the Inspector panel.
Click + Add component, go to 3D Physics, and then select your Sphere Collider.
Properties
The following parameters can be adjusted for a Sphere Collider.
Property | Description |
---|---|
Radius | The radius of the sphere collider, measured from the center to the edge of the sphere. Adjusting this parameter allows you to control the size of the collider. |
Offset | This determines the position of the center of the sphere collider in local space. By modifying the offset, you can change the position of the collider relative to the object it is attached to. |
Physics Matter | Defines the physical properties of a rigid body, such as its friction and bounciness. |
Is Tangible | Determines whether the collider is a trigger or a solid collider. If true, the collider will not physically affect other colliders, but will still generate trigger events when another collider enters or exits its bounds. If false, the collider will physically interact with other colliders, blocking their movement and generating collisions. Defaults to true. |
Show Collider | Enabling this option allows the sphere collider to become visible in the scene view, making it easier to visualize and adjust its position and size during the editing process. |
Fit Mesh | Automatically sets the radius property of the sphere collider based on the mesh renderer attached to the same object. Useful for quickly creating a collider that accurately fits the mesh it is colliding with. |
Use Colliders with a Rigid Body Component
In the physical world, objects require both colliders and rigid bodies to interact with one another realistically. Colliders define the shape and boundaries of objects, while rigid bodies provide the mass, velocity, and other physical properties necessary for realistic physics simulations.
By attaching a Collider component to a game object, you define its physical shape and characteristics. When a Rigid Body component is added to the same object, it enables the object to respond to physical forces like gravity, collisions, and interactions with other objects in the scene.
The combination of Collider and Rigid Body components allows for the creation of dynamic and interactive AR experiences in TikTok Effect House. By defining the appropriate Collider and configuring Rigid Body properties such as mass, drag, and constraints, you can achieve realistic object behavior and interactions within the AR environment.