Enables two objects to rotate around a single axis, simulating the behavior of objects connected by a hinge, like a door or a folding screen.
Add a Hinge Joint Component
In the Inspector Panel, click + Add component, go to 3D Physics, and then select your Hinge Joint.
When working with a Hinge Joint, you can adjust the following properties.
|Specifies the other Rigid Body component that the hinge joint should be connected to
|The position of the hinge joint in world space
|The position in space of the connected body where it should be anchored to the hinge joint
|The axis of rotation for the hinge joint
|A toggle to enable or disable the use of angle limits for the hinge joint
|The minimum angle for the hinge joint, when Use Limits is enabled
|The maximum angle for the hinge joint, when Use Limits is enabled
|The maximum force that the joint can sustain before breaking
|The torque required to break the hinge joint