Hinge Joint
Enables two objects to rotate around a single axis, simulating the behavior of objects connected by a hinge, like a door or a folding screen.
Add a Hinge Joint Component
In the Inspector Panel, click + Add component, go to 3D Physics, and then select your Hinge Joint.
Properties
When working with a Hinge Joint, you can adjust the following properties.
Property | Description |
---|---|
Connected Body | Specifies the other Rigid Body component that the hinge joint should be connected to |
Anchor | The position of the hinge joint in world space |
Connected Anchor | The position in space of the connected body where it should be anchored to the hinge joint |
Axis | The axis of rotation for the hinge joint |
Use Limits | A toggle to enable or disable the use of angle limits for the hinge joint |
Minimum Angle | The minimum angle for the hinge joint, when Use Limits is enabled |
Maximum Angle | The maximum angle for the hinge joint, when Use Limits is enabled |
Breaking Force | The maximum force that the joint can sustain before breaking |
Breaking Torque | The torque required to break the hinge joint |