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HandAction

Represents different hand actions that can be performed.

TypeNameInterface Description
EnumBeg

EnumBigV

EnumCabbage

EnumDoubleFingerUp

EnumFist

EnumFour

EnumHandOpen

EnumHeartA

EnumHeartB

EnumHeartC

EnumHeartD

EnumHoldface

EnumIndexFingerUp

EnumNamaste

EnumOK

EnumPhonecall

EnumPistol

EnumPistol2

EnumPlamUp

EnumPray

EnumRock

EnumRock2

EnumSalute

EnumSpread

EnumSwear

EnumThanks

EnumThree

EnumThumbDown

EnumThumbUp

EnumUndetect

EnumUnknown

EnumVictory

Examples

Beg

let value = APJS.HandAction.Beg;

BigV

let value = APJS.HandAction.BigV;

Cabbage

let value = APJS.HandAction.Cabbage;

DoubleFingerUp

let value = APJS.HandAction.DoubleFingerUp;

Fist

let value = APJS.HandAction.Fist;

Four

let value = APJS.HandAction.Four;

HandOpen

let value = APJS.HandAction.HandOpen;

HeartA

let value = APJS.HandAction.HeartA;

HeartB

let value = APJS.HandAction.HeartB;

HeartC

let value = APJS.HandAction.HeartC;

HeartD

let value = APJS.HandAction.HeartD;

Holdface

let value = APJS.HandAction.Holdface;

IndexFingerUp

let value = APJS.HandAction.IndexFingerUp;

Namaste

let value = APJS.HandAction.Namaste;

OK

let value = APJS.HandAction.OK;

Phonecall

let value = APJS.HandAction.Phonecall;

Pistol

let value = APJS.HandAction.Pistol;

Pistol2

let value = APJS.HandAction.Pistol2;

PlamUp

let value = APJS.HandAction.PlamUp;

Pray

let value = APJS.HandAction.Pray;

Rock

let value = APJS.HandAction.Rock;

Rock2

let value = APJS.HandAction.Rock2;

Salute

let value = APJS.HandAction.Salute;

Spread

let value = APJS.HandAction.Spread;

Swear

let value = APJS.HandAction.Swear;

Thanks

let value = APJS.HandAction.Thanks;

Three

let value = APJS.HandAction.Three;

ThumbDown

let value = APJS.HandAction.ThumbDown;

ThumbUp

let value = APJS.HandAction.ThumbUp;

Undetect

let value = APJS.HandAction.Undetect;

Unknown

let value = APJS.HandAction.Unknown;

Victory

let value = APJS.HandAction.Victory;

Use Case

@component()
export class NewBehaviourScript extends APJS.BasicScriptComponent {
onStart() {
// TODO: instantiate / use HandAction here
}
onUpdate(deltaTime: number) {
}
}
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