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FullBodyBoneName

Enum representing the names of bones in a full-body avatar skeletal structure.

TypeNameInterface Description
EnumHead

EnumLeftFoot

EnumLeftForeArm

EnumLeftHand

EnumLeftShin

EnumLeftShoulder

EnumLeftThigh

EnumLeftUpperArm

EnumNeck

EnumPelvis

EnumRightFoot

EnumRightForeArm

EnumRightHand

EnumRightShin

EnumRightShoulder

EnumRightThigh

EnumRightUpperArm

EnumSpine1

EnumSpine2

EnumSpine3

Examples

let value = APJS.FullBodyBoneName.Head;

LeftFoot

let value = APJS.FullBodyBoneName.LeftFoot;

LeftForeArm

let value = APJS.FullBodyBoneName.LeftForeArm;

LeftHand

let value = APJS.FullBodyBoneName.LeftHand;

LeftShin

let value = APJS.FullBodyBoneName.LeftShin;

LeftShoulder

let value = APJS.FullBodyBoneName.LeftShoulder;

LeftThigh

let value = APJS.FullBodyBoneName.LeftThigh;

LeftUpperArm

let value = APJS.FullBodyBoneName.LeftUpperArm;

Neck

let value = APJS.FullBodyBoneName.Neck;

Pelvis

let value = APJS.FullBodyBoneName.Pelvis;

RightFoot

let value = APJS.FullBodyBoneName.RightFoot;

RightForeArm

let value = APJS.FullBodyBoneName.RightForeArm;

RightHand

let value = APJS.FullBodyBoneName.RightHand;

RightShin

let value = APJS.FullBodyBoneName.RightShin;

RightShoulder

let value = APJS.FullBodyBoneName.RightShoulder;

RightThigh

let value = APJS.FullBodyBoneName.RightThigh;

RightUpperArm

let value = APJS.FullBodyBoneName.RightUpperArm;

Spine1

let value = APJS.FullBodyBoneName.Spine1;

Spine2

let value = APJS.FullBodyBoneName.Spine2;

Spine3

let value = APJS.FullBodyBoneName.Spine3;

Use Case

@component()
export class NewBehaviourScript extends APJS.BasicScriptComponent {
onStart() {
// TODO: instantiate / use FullBodyBoneName here
}
onUpdate(deltaTime: number) {
}
}
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