Skip to main content

SoundEventType

Audio sound event type.

TypeNameInterface Description
EnumAlarm = "Alarm"

EnumAlarmClock = "AlarmClock"

EnumApplause = "Applause"

EnumBreathing = "Breathing"

EnumCat = "Cat"

EnumCheering = "Cheering"

EnumChirpAndTweet = "ChirpAndTweet"

EnumClapping = "Clapping"

EnumCough = "Cough"

EnumCrow = "Crow"

EnumCrowingAndCockADoodleDoo = "CrowingAndCockADoodleDoo"

EnumCryingAndSobbing = "CryingAndSobbing"

EnumDog = "Dog"

EnumDoorbell = "Doorbell"

EnumDuck = "Duck"

EnumEmergencyVehicle = "EmergencyVehicle"

EnumFart = "Fart"

EnumFingerSnapping = "FingerSnapping"

EnumFlyAndHousefly = "FlyAndHousefly"

EnumFrog = "Frog"

EnumGunshotAndGunfire = "GunshotAndGunfire"

EnumHeartSoundsAndHeartbeat = "HeartSoundsAndHeartbeat"

EnumHiccup = "Hiccup"

EnumKnock = "Knock"

EnumLaughter = "Laughter"

EnumMoo = "Moo"

EnumMusicBGM = "MusicBGM"

EnumPig = "Pig"

EnumSheep = "Sheep"

EnumSinging = "Singing"

EnumSnake = "Snake"

EnumSneeze = "Sneeze"

EnumSnoring = "Snoring"

EnumSpeech = "Speech"

EnumTelephoneBellRinging = "TelephoneBellRinging"

EnumTyping = "Typing"

EnumWhispering = "Whispering"

EnumWhistling = "Whistling"

EnumWhiteNoise = "WhiteNoise"

EnumYell = "Yell"

Examples

Alarm = "Alarm"

let value = APJS.SoundEventType.Alarm;

AlarmClock = "AlarmClock"

let value = APJS.SoundEventType.AlarmClock;

Applause = "Applause"

let value = APJS.SoundEventType.Applause;

Breathing = "Breathing"

let value = APJS.SoundEventType.Breathing;

Cat = "Cat"

let value = APJS.SoundEventType.Cat;

Cheering = "Cheering"

let value = APJS.SoundEventType.Cheering;

ChirpAndTweet = "ChirpAndTweet"

let value = APJS.SoundEventType.ChirpAndTweet;

Clapping = "Clapping"

let value = APJS.SoundEventType.Clapping;

Cough = "Cough"

let value = APJS.SoundEventType.Cough;

Crow = "Crow"

let value = APJS.SoundEventType.Crow;

CrowingAndCockADoodleDoo = "CrowingAndCockADoodleDoo"

let value = APJS.SoundEventType.CrowingAndCockADoodleDoo;

CryingAndSobbing = "CryingAndSobbing"

let value = APJS.SoundEventType.CryingAndSobbing;

Dog = "Dog"

let value = APJS.SoundEventType.Dog;

Doorbell = "Doorbell"

let value = APJS.SoundEventType.Doorbell;

Duck = "Duck"

let value = APJS.SoundEventType.Duck;

EmergencyVehicle = "EmergencyVehicle"

let value = APJS.SoundEventType.EmergencyVehicle;

Fart = "Fart"

let value = APJS.SoundEventType.Fart;

FingerSnapping = "FingerSnapping"

let value = APJS.SoundEventType.FingerSnapping;

FlyAndHousefly = "FlyAndHousefly"

let value = APJS.SoundEventType.FlyAndHousefly;

Frog = "Frog"

let value = APJS.SoundEventType.Frog;

GunshotAndGunfire = "GunshotAndGunfire"

let value = APJS.SoundEventType.GunshotAndGunfire;

HeartSoundsAndHeartbeat = "HeartSoundsAndHeartbeat"

let value = APJS.SoundEventType.HeartSoundsAndHeartbeat;

Hiccup = "Hiccup"

let value = APJS.SoundEventType.Hiccup;

Knock = "Knock"

let value = APJS.SoundEventType.Knock;

Laughter = "Laughter"

let value = APJS.SoundEventType.Laughter;

Moo = "Moo"

let value = APJS.SoundEventType.Moo;

MusicBGM = "MusicBGM"

let value = APJS.SoundEventType.MusicBGM;

Pig = "Pig"

let value = APJS.SoundEventType.Pig;

Sheep = "Sheep"

let value = APJS.SoundEventType.Sheep;

Singing = "Singing"

let value = APJS.SoundEventType.Singing;

Snake = "Snake"

let value = APJS.SoundEventType.Snake;

Sneeze = "Sneeze"

let value = APJS.SoundEventType.Sneeze;

Snoring = "Snoring"

let value = APJS.SoundEventType.Snoring;

Speech = "Speech"

let value = APJS.SoundEventType.Speech;

TelephoneBellRinging = "TelephoneBellRinging"

let value = APJS.SoundEventType.TelephoneBellRinging;

Typing = "Typing"

let value = APJS.SoundEventType.Typing;

Whispering = "Whispering"

let value = APJS.SoundEventType.Whispering;

Whistling = "Whistling"

let value = APJS.SoundEventType.Whistling;

WhiteNoise = "WhiteNoise"

let value = APJS.SoundEventType.WhiteNoise;

Yell = "Yell"

let value = APJS.SoundEventType.Yell;

Use Case

@component()
export class NewBehaviourScript extends APJS.BasicScriptComponent {
onStart() {
// TODO: instantiate / use SoundEventType here
}
onUpdate(deltaTime: number) {
}
}
Copyright © 2026 TikTok. All rights reserved.
About TikTokHelp CenterCareersContactLegalTerms of ServicePrivacy PolicyCookies