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Generative Effects

Sad Face

Take puppy eyes to the next level with Sad Face! The Sad Face generative effect utilizes generative adversarial networks (GANs) to generate a superficial distressed effect (tissues are not included).

The generative effect is applied to match the skin and provide a seamless look. A generative effect will always apply to Face 0—the first detected face.

Add a Sad Face Object

Go to the Hierarchy panel, click the Add button [+], go to Generative Effects, and select Sad Face.

Adding a Sad Face object will automatically add a corresponding Generative Effects Camera object in the Hierarchy panel. You can also find the Sad Face asset under the Generative Effects folder in the Assets panel.

You can manually add a Sad Face asset by clicking the Add [+] button, going to Generative Effects, and selecting Sad Face in the Assets panel.


Adding multiple Generative Effects objects may slow down the performance of your effect. It is recommended that you limit the usage of generative effects. Multiple generative effects targeting the same facial area should not be used together. For example, because Sad Face applies a frown to the face, it should not be combined with Smile.

Sad Face Object in the Hierarchy Panel

The Sad Face object, in addition to its corresponding Generative Effects Camera object, appears in the Generative Effects render group in the Hierarchy panel. Learn more about render groups.