The Pucker generative effect utilizes generative adversarial networks (GANs) to generate a a superficial puckering effect. Try pairing Pucker with your favorite dish!
The generative effect is applied to match the skin and provide a seamless look. A generative effect will always apply to Face 0—the first detected face.
Add a Pucker Object
Go to the Hierarchy panel, click the Add button [+], go to Generative Effects, and select Pucker.
Adding a Pucker object will automatically add a corresponding Generative Effects Camera object in the Hierarchy panel. You can also find the Pucker asset under the Generative Effects folder in the Assets panel.
You can manually add a Pucker asset by clicking the Add [+] button, going to Generative Effects, and selecting Pucker in the Assets panel.
Adding multiple Generative Effects objects may slow down the performance of your effect. It is recommended that you limit the usage of generative effects. Multiple generative effects targeting the same facial area should not be used together. For example, Smile and Pucker should not be combined.
Pucker Object in the Hierarchy Panel
The Pucker object, in addition to its corresponding Generative Effects Camera object, appears in the Generative Effects render group in the Hierarchy panel. Learn more about render groups.