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Version: 3.9.0

Face Inset

Use Face Inset to cut out selected parts of the face and add it to your scene. You can make cutouts of a user’s eyes, nose, mouth, eyebrows, and face. You can then add eyes around your face or create a mustache out of your eyebrows.

properties

Add Face Inset

To add a Face Inset component:

  1. Go to the Inspector panel.
  2. Click + Add Component.
  3. Go to Face Effects.
  4. Click Face Inset.

Properties

PropertyDescription
Face TypeSpecify if your face type is Human Face, Cat Face, or Dog Face
  • Human Face
    • Which Face: Select the face that will be applied with the effect. Multiple selections are supported. 0 (default) represents the first face appearing in the scene and similarly, 4 represents the fifth face appearing in the scene.
  • Cat Face or Dog Face
    • There is no Which Face property
Face AreaChoose which face area is used for the face inset. The Material property of the Mesh Renderer component will update accordingly with the selected face area.
  • Mouth (default)
  • Nose
  • Right Eye
  • Left Eye
  • Right Eyebrow
  • Left Eyebrow
  • Whole Face
OpacityAdjusts the final alpha value of the face inset result. Use the slider to set the opacity to a value between 0 and 1, with 0 being transparent and 1 being opaque (unless the edges are feathered). The default value is 1.
Blend ModeDetermines different calculations used to blend color and texture. Choose from the following blend modes:
  • Disable (default)
  • Normal
  • Darken
  • Multiply
  • Color Burn
  • Lighten
  • Screen
  • Color Dodge
  • Add
  • Exclusion
  • Overlay
  • Soft Light
  • Hard Light
Input Texture
  • Camera Input Texture is the original render texture captured by the camera
  • Final Render Output is the final rendering output that shows all effects you added to the camera
ColorDetermines the color that will blend with the face inset. The default value is 0 with no tint.
Feather OutControls the radius of outward feathering
Feather InControls the radius of inward feathering when Feather Out is at its maximum radius
OutlineControls the color of the Feather Out property. Select the Outline checkbox for additional properties:
  • Outline Color: Controls the color and opacity of the outline
  • Outline Thickness: Controls the thickness of the inner outline
Input ScaleScales the input texture
UV OffsetShifts the input texture
Depth TestingDetermines if the Face Inset component will use depth in a 3D space to determine drawing order. If left unselected, the Face Inset component will use the sorting order.
QualityThe number of key points used in the creation of the face inset alpha mask
note

The quality you set may affect the performance of the face inset.