Eye Effect
Add an Eye Effect object to apply an eye shadow effect to your face.

You can download the following file for a face mask reference. Use your preferred 2D design software to create your own face mask textures.
Add an Eye Effect Object
Go to the Hierarchy panel and click the Add button [+] > Face Effects > Eye Effect.

After you add an Eye Effect object, a reference model appears in the Scene panel. This reference model, as well as your preview, will reflect your eyeshadow customization.


Object Hierarchy
Starting in Effect House v2.0.0, the Eye Effect object is automatically added to the Face Mask Effects render group in the Hierarchy panel. Learn more about render groups.

Eye Effect Properties
When an Eye Effect object is added, the Face Mask component, with the Face Region set to Eyes, can be found in the Inspector panel.

Face Region: Designates where the mesh will appear on the face. For Eye Effect, this property is set to Eyes.
Which Face: Designates which face the effect is applied to. You can apply different textures to different faces.
Texture: Choose a texture from the Assets picker.
Opacity: Use the slider to set the opacity to a value between 0.00 and 1.00, with 0.00 being transparent and 1.00 being opaque (unless the edges are feathered).


Blend Mode: Determines different calculations used to blend color and texture.
Opacity Enable: Customize the Opacity Texture and Color of the mesh. This is selected by default.
- Opacity Texture: Applies an alpha mask texture to the eye region. Choose a texture from the Assets picker.
- Color: Determine the colors that will blend with the texture. For example, you can adjust the color of the eye shadow texture.
Detect Occlusion: The face mask detects when a real-world object, such as a hand, hair, or mask, is in front of the AR mask.