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2D

2D Image Blend Mode

Blend Mode dictates how two colors are combined to produce a final pixel.

NormalEdits or paints each pixel to make it the result color SrcAlpha, OneMinusSrcAlpha.
Darkenmin(a,b): Looks at the color information in each channel and selects the base or blend color, choose whichever is darker as the result color.
Multiplya*b: Looks at the color information in each channel and multiplies the base colors by blend colors.
Lightenmax(a.b): Looks at the color information in each channel and selects the base or blend color whichever is lighter as the result color.
Screen1-(1-a)(1-b): Looks at each channel’s color information and multiplies the inverse of the blend and base colors. The result color is always a lighter color.
Burn / Color Burn1-(1-b)/a: Looks at the color information in each channel and darkens the base color to reflect the blend color by increasing the contrast between the two.
Linear Burn
Dodge / Color Dodgeb / (1 – a): Looks at the color information in each channel and brightens the base color to reflect the blend color by decreasing contrast between the two.
Linear Dodge
Adda+b: Looks at the color information in each channel and brightens the base color to reflect the blend color by increasing the brightness.
Subtract
OverlayPatterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color.
Soft LightThe effect is similar to shining a diffused spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened as if it were dodged. If the blend color is darker than 50% gray, the image is darkened as if it were burned in.
Hard LightIf the blend color (light source) is lighter than 50% gray, the image is lightened, as if it were screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is darkened, as if it were multiplied.
Pin Light
Linear Light
Vivid Light
Hard Mix
Average
Difference
ExclusionCreates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the base color values. Blending with black produces no change.
Negation
Phoenix
Reflect
Snow Color
Snow Hue