2D Image Blend Mode
Blend Mode dictates how two colors are combined to produce a final pixel.
Normal | Edits or paints each pixel to make it the result color SrcAlpha, OneMinusSrcAlpha. | ![]() |
Darken | min(a,b): Looks at the color information in each channel and selects the base or blend color, choose whichever is darker as the result color. | ![]() |
Multiply | a*b: Looks at the color information in each channel and multiplies the base colors by blend colors. | ![]() |
Lighten | max(a.b): Looks at the color information in each channel and selects the base or blend color whichever is lighter as the result color. | ![]() |
Screen | 1-(1-a)(1-b): Looks at each channel’s color information and multiplies the inverse of the blend and base colors. The result color is always a lighter color. | ![]() |
Burn / Color Burn | 1-(1-b)/a: Looks at the color information in each channel and darkens the base color to reflect the blend color by increasing the contrast between the two. | ![]() |
Linear Burn | ![]() | |
Dodge / Color Dodge | b / (1 – a): Looks at the color information in each channel and brightens the base color to reflect the blend color by decreasing contrast between the two. | ![]() |
Linear Dodge | ![]() | |
Add | a+b: Looks at the color information in each channel and brightens the base color to reflect the blend color by increasing the brightness. | ![]() |
Subtract | ![]() | |
Overlay | Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. | ![]() |
Soft Light | The effect is similar to shining a diffused spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened as if it were dodged. If the blend color is darker than 50% gray, the image is darkened as if it were burned in. | ![]() |
Hard Light | If the blend color (light source) is lighter than 50% gray, the image is lightened, as if it were screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is darkened, as if it were multiplied. | ![]() |
Pin Light | ![]() | |
Linear Light | ![]() | |
Vivid Light | ![]() | |
Hard Mix | ![]() | |
Average | ![]() | |
Difference | ![]() | |
Exclusion | Creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the base color values. Blending with black produces no change. | ![]() |
Negation | ![]() | |
Phoenix | ![]() | |
Reflect | ![]() | |
Snow Color | ![]() | |
Snow Hue | ![]() |