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Version: 3.2.1

Face Inset

Use Face Inset to cut out selected parts of the face and add it to your scene. You can make cutouts of a user’s eyes, nose, mouth, eyebrows, and face. You can then add eyes around your face or create a mustache out of your eyebrows.

properties

Add a Face Inset Component

Add a Face Inset component by clicking + Add Component > Face Effects > Face Inset in the Inspector panel.

Properties

PropertyDescription
Face TypeSpecify if your face type is Human Face, Cat Face, or Dog Face.
  • Human Face
    • Which Face: Select the face that will be applied with the effect. Multiple selections are supported. 0 (default) represents the first face appearing in the scene and similarly, 4 represents the fifth face appearing in the scene.
  • Cat Face or Dog Face
    • There is no Which Face property.
Input Texture
  • Camera Input Texture is the original render texture captured by the camera.
  • Final Render Output is the final rendering output that shows all effects you added to the camera.
Face AreaChoose which face area is used for the face inset. The Material property of the Mesh Renderer component will update accordingly with the selected face area.
  • Mouth (default)
  • Nose
  • Right Eye
  • Left Eye
  • Right Eyebrow
  • Left Eyebrow
  • Whole Face
OpacityAdjusts the final alpha value of the face inset result. Use the slider to set the opacity to a value between 0 and 1, with 0 being transparent and 1 being opaque (unless the edges are feathered). The default value is 1.
Blend ModeDetermines different calculations used to blend color and texture. Choose from the following blend modes:
  • Disable (default)
  • Normal
  • Darken
  • Multiply
  • Color Burn
  • Lighten
  • Screen
  • Color Dodge
  • Add
  • Exclusion
  • Overlay
  • Soft Light
  • Hard Light
ColorDetermines the color that will blend with the face inset. The default value is 0 with no tint.
FeatheringEnable to reveal more feathering properties:
  • Feathering Scale: Changes the amount of feathering at the edge of the face inset. Use the slider the set the feather scale to a value between 0 and 5. The default value is 1.
OutlineThe outline is drawn using the same blur as the feathering, therefore some of the feathering parameters also control the outline. The quality of the outline is affected by the feathering quality and the outline thickness of the outline is affected by Feathering Scale. Select the Outline checkbox this to reveal more Outline properties:
  • Outline Color: Controls the color and opacity of the outline.
  • Outline Thickness: Control the thickness of the inner outline by using the selector to choose a value between 0 and 1. The default value is 0.5.
Depth TestingDetermines if the Face Inset component will use depth in a 3D space to determine drawing order. If left unselected, the Face Inset component will use the sorting order.
QualityThe number of key points used in the creation of the face inset alpha mask. By default, this is set to Medium. If you need enhanced performance, consider setting it to Low.
note

The quality you set may affect the performance of the face inset.